Gamestudio Links
Zorro Links
Newest Posts
Removing outliers from files
by jcl. 11/04/26 10:30
[MED] Import from FBX (2010) missing!!!
by rayp. 11/03/26 14:33
What are you working on?
by rayp. 11/02/26 13:57
No connection to MT4
by JeyKey II. 10/29/26 09:34
Zorro plugin for Hyperliquid.xyz
by opm. 10/28/26 13:50
Icon "OP"
by JeyKey II. 10/27/26 07:03
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 8,322 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
MaliceTheMaker, Haitao_Ren, JimSimons, julienp, julienper
19248 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
kinect SDK plugin in 3DGS - bone binding #414184
12/25/12 10:14
12/25/12 10:14
Joined: Jan 2012
Posts: 39
B
BySharDe Offline OP
Newbie
BySharDe  Offline OP
Newbie
B

Joined: Jan 2012
Posts: 39
I plan to make a kinect plugin based on MS kinect SDK.
My issue is this, when I get the orginal skeleton data, and
then how to do "bone binding" for the target charactor?
That is, how to control the charactor animation?

I have no idea about this and anyone give me some tips?

Re: kinect SDK plugin in 3DGS - bone binding [Re: BySharDe] #414196
12/26/12 09:31
12/26/12 09:31
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Use vec_for_bone, ent_bonerotate, ent_bonerotate_parent, ent_bonemove, ent_bonescale, ent_bonereset, ang_for_bone and vec_for_bone to modify your mesh.

Re: kinect SDK plugin in 3DGS - bone binding [Re: HeelX] #414581
01/05/13 03:50
01/05/13 03:50
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
let me know your progress, that subject is something i care about .. just out of curiosity


Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1