you can use multiple traces with a penetration value which decreases on every impact and if it's smaller than 0 there's "no power left".
shouldn't be too hard...
you can also go further and add a random angle to the next trace on impact to simulate bullet spread.
And you can use multiple traces to measure how long the bullet travels through an object and decrease the energy based on this.
Last edited by Kartoffel; 12/27/12 21:09.