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2 registered members (TipmyPip, madpower2000),
1,532
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Key:
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Re: Fragmotion
[Re: sivan]
#414276
12/28/12 08:31
12/28/12 08:31
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Joined: Jul 2008
Posts: 2,113 Germany
rayp

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X
Joined: Jul 2008
Posts: 2,113
Germany
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I would advice you to export to Milkshape MS3D. From Milkshape export to Milkshape 3D Ascii. I know its some (extra) work, but i always had good results with this way. Problems solved with 3d ascii format: () Wrong texturemapping () Bone sizes () Vertices ( ive noticed sometimes vertices are wrong in some animations ) ( here u see what i meant with vertices http://www.opserver.de/ubb7/ubbthreads.p...true#Post404324 ) greets
Last edited by rayp; 12/28/12 08:41.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Fragmotion
[Re: ratchet]
#414303
12/28/12 15:08
12/28/12 15:08
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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no, Blender is for crazy people  I could definitely never learn its gui. or differently saying, I would need infinite time to learn it  but it is probably my fault... I know Blender is free, but Fragmotion is not expensive at all. Fragmotion is very flexibe and logical, with a simple and clear gui, similarly to Milkshape, and at the moment perfect for character creation with .bvh mocap files, very easy to manage animations even by simple Lua scripts or by visual tweakings. and I can get a lot of placeholder resources by game modding tools supporting usually Milkshape ms3d which is not supported by Blender, and I can learn more from discovering real game resources than doing thousands of tutorials. 3dsmax woud be fine but it is too expensive to get legally. moreover, Fragmotion works smoothly with Esenthel engine too, and probybly with UDK. Ultimate Unwrap 3D is another tool I would badly need, because it is very effective in skinning, just try the demo!
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Re: Fragmotion
[Re: sivan]
#414341
12/29/12 13:42
12/29/12 13:42
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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There is very good tutorials for Blender with simple example and simple 3D model to rig and animate. Simple tutorial minecraft guy For unwrapping Blender have also all features you need.
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Re: Fragmotion
[Re: sivan]
#414376
12/30/12 22:42
12/30/12 22:42
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Not only Fragmotion is much easier than Blender it is even more suited for a game programmer , at least at an hobbyest level Fragmotion and Milkshape have been designed having games in mind while Blender (Max Cinema 4d maya etc) target the movie market segment They are absolutely redundant for our application A game developer can exploit lets say 10 % of their power It is shame that these low cost game oriented software are not much supported by the game developer comunity (MilkShape is dead)
Last edited by AlbertoT; 12/30/12 22:44.
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