define selected skill100
void selection_sprite(){ // fex a circle sprite
set(my,PASSABLE|TRANSLUCENT);
my.tilt += 90;
while(you){
vec_set(my.x, you.x);
if (you) if (!you.selected) break;
wait(1);
}
wait(1);
ptr_remove(me);
}
..
my.selected = 1;
ent_create("circle.tga", vector(my.x, my.y, my.z), selection_sprite);
..
wait(-1);
my.selected = 0;