you could color it with
Code:
..
 set(my,LIGHT);
 my.lightrange = 0;
 my.red = 255;
 my.green = 1;
 my.blue = 1;
 ..



Another way u place a sprite ( a circle fex ) at the entity. fex
Code:
define selected skill100

void selection_sprite(){ // fex a circle sprite
	set(my,PASSABLE|TRANSLUCENT);
	my.tilt += 90;
	while(you){	
                vec_set(my.x, you.x);	
		if (you) if (!you.selected) break;
		wait(1);
	}
	wait(1);
	ptr_remove(me);
}

..
my.selected = 1;
ent_create("circle.tga", vector(my.x, my.y, my.z), selection_sprite);

..
wait(-1);
my.selected = 0;


Last edited by rayp; 12/28/12 16:03.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;