Yes that is what I meant laugh

I have a bug though. The if code doesn't seem to work here in my code. Here's the relevant code:

Code:
BMAP* interfacedummy_png = "InterfaceDummy.png";

...
PANEL* Pointer_ItemInSlot1 = interfacedummy_png;

...

function buy_stinger()
{
	if (goldplayer >= 40) { //ignore this
	if (Pointer_ItemInSlot1.bmap == interfacedummy_png) { //the slot = empty		
	Pointer_ItemInSlot1.bmap = IconItemStinger_bmp;
	Pointer_ItemInSlot1.skill_x = 1; //ignore this
	goldplayer -= 40;} //ignore this
...



The 'goldplayer' is not the problem, i know this 100% sure. The problem is that it ignores the "if (Pointer_ItemInSlot1.bmap == interfacedummy_png)" but I don't know why.

Last edited by Reconnoiter; 12/28/12 19:56.