Sorry, Im not a programmer. I edit in this way. It is the proper manner? Could I define something?
// if the player has been detected...
// if the player has been detected...
if(MY._SIGNAL == _DETECTED){
effect(bloodburstspezial,13,TARGET,nullvector);
ent_create (bloodspri, TARGET, bloodiest);
TRACE_MODE = IGNORE_ME + IGNORE_YOU + IGNORE_PASSABLE + IGNORE_MODELS + IGNORE_SPRITES + IGNORE_MAPS + ACTIVATE_SHOOT;

TRACE (gun_muzzle,gun_target);//this will have to be change to work for you

create(bloodspri, TARGET, bloodiest2);}

{
MY._SIGNAL = 0;
state_attack(); // ATTACK!
return;
}
}

force = 0; // no force from this actor
actor_move(); // react to outside forces (gravity, etc) even while waiting
waitt(1);
}
}



Quote:

well, it's actauly really easy to implement. First include your blood wdl file before the was.wdl then in your war.wdl file goto my.siginal=_detected
and where the damamge thing is put the last lines I showed in the original post.