Not only Fragmotion is much easier than Blender it is even more suited for a game programmer , at least at an hobbyest level
Fragmotion and Milkshape have been designed having games in mind while Blender (Max Cinema 4d maya etc) target the movie market segment
They are absolutely redundant for our application
A game developer can exploit lets say 10 % of their power
It is shame that these low cost game oriented software are not much supported by the game developer comunity (MilkShape is dead)
Last edited by AlbertoT; 12/30/12 22:44.