#include <acknex.h>
#include <default.c>
ENTITY* player_box;
var jump = 0;
function cam()
{
while (1)
{
camera.x = player_box.x - 10;
camera.z = 100;
camera.y = player_box.y;
camera.tilt = -50;
wait (1);
}
}
action my_car()
{
player_box = my;
cam();
while (1)
{
c_move (my, nullvector, vector (1*time_step, 20*(key_a-key_d)*time_step, 0),GLIDE);
wait (1);
}
}
function main()
{
level_load ("homework18.wmb");
}