http://NeoeliteUSA.com/demo/bloodfx_error.bmp
I'm using the same code you gave us to use. Maybe it would be the tga files i'm using?
Quote:
It goes here in the fight event
Code:
Code:
function fight_event()
{
if((EVENT_TYPE == EVENT_SCAN && indicator == _EXPLODE)
|| (EVENT_TYPE == EVENT_SHOOT && indicator == _GUNFIRE))
{
MY._SIGNAL = _DETECTED; // by shooting, player gives away his position
effect(bloodburstspezial,13,TARGET,nullvector);
ent_create (bloodspri, TARGET, bloodiest);
TRACE_MODE = IGNORE_ME + IGNORE_YOU + IGNORE_PASSABLE + IGNORE_MODELS + IGNORE_SPRITES + IGNORE_MAPS + ACTIVATE_SHOOT;
TRACE (gun_muzzle,gun_target);
create(bloodspri, TARGET, bloodiest2);
@Zeroframe,
Thanks