PANEL* panTarget = { bmap = "#256x256x24"; flags = SHOW; } // target bmap BMAP* bmSrc = "logo_800.jpg"; // source bmap MATERIAL* mtlSepia = { effect = "sepia.fx"; flags = AUTORELOAD; } function main() { fps_max = 60; wait(1); // until DirectX device is opened while(1) { bmap_process(panTarget.bmap,bmSrc,mtlSepia); wait(1); } }
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