PANEL* panTarget = { bmap = "#256x256x24"; flags = SHOW; } // target bmap
BMAP* bmSrc = "logo_800.jpg"; // source bmap
MATERIAL* mtlSepia =
{
effect = "sepia.fx";
flags = AUTORELOAD;
}
function main()
{
fps_max = 60;
wait(1); // until DirectX device is opened
while(1)
{
bmap_process(panTarget.bmap,bmSrc,mtlSepia);
wait(1);
}
}