I dont understand the question sorry.

If its still up to select only weapons u got, take a look into _init_gun1. A var can solve this problem fex

Code:
var collected_weapon_1 = 0;

..
void Use_Gun1(){
   if (!collected_weapon_1) return;
   ..
}

..
void Take_Gun1(){
   collected_weapon_1 = 1;
   ..
}


Last edited by rayp; 01/07/13 05:43.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;