I dont understand the question sorry. If its still up to select only weapons u got, take a look into _init_gun1. A var can solve this problem fex
var collected_weapon_1 = 0;
..
void Use_Gun1(){
if (!collected_weapon_1) return;
..
}
..
void Take_Gun1(){
collected_weapon_1 = 1;
..
}
Last edited by rayp; 01/07/13 05:43.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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