I want the player to focus only in my table model which contains important models of the game. Now how can I create the blur effects for the models that is not important e.g. doors, wall, wall clock, lamp, etc. Any idea?. Thanks.
Youre looking for a Depth of Field post processing shader.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
Slin made a package with one and shade-c comes with a dof.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;