#include <acknex.h>
#include <default.c>
#define id skill100
#define powerup 1
SOUND* sound = "gem.wav";
ENTITY* gem;
ENTITY* player_box;
function test()
{
snd_play(sound,100,0);
}
action player_move()
{
player_box = my;
my.id = powerup;
my.emask |= (ENABLE_IMPACT);
while (1)
{
c_move(me, nullvector, vector((key_cuu-key_cud)*10*time_step, 0, (key_cur-key_cul)*10*time_step), GLIDE);
wait (1);
}
}
action gem_action()
{
gem = my;
my.emask |= (ENABLE_IMPACT);
if (event_type == EVENT_IMPACT)
{
if (you) if (you.id== powerup)
{
test();
}
}
}
function cam()
{
while (1)
{
camera.x = - 300;
camera.z = 450;
camera.tilt = -30;
wait (1);
}
}
function main()
{
level_load ("level.wmb");
cam();
}