Hi,

  • 1-2 You can differentiante your entities using skills (type and/or Id)
  • 3 Perhaps you don't need to switch the entities. You create two entities, you then use a simple state machine to:
    • switch visibility based on if you are in a car or not (I think that the car is already there even if there is no player inside laugh ).
    • switch control scheme based on the entity you are controlling (car or player)