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Texture Seam Prob w/ Wiki Terrain Shader
#41490
02/23/05 19:23
02/23/05 19:23
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Joined: Jun 2001
Posts: 2,006 USA
Darkstorm
OP
Senior Expert
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OP
Senior Expert
Joined: Jun 2001
Posts: 2,006
USA
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Hey- I am using the HLSL multi-texturing shader from the wiki but I've run into a problem that I can't figure out. There are visible "seams" in the texture where the terrains meet up. I'm not using any other code on the terrain... not stitching or anything like that. Here is a shot of what I am talking about: All of the textures used tile seamlessly so I have no clue why this is happening. The scale I used in this shot is 10 but I've tried everyting. Anyone have any thoughts? -Jeff
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Re: Texture Seam Prob w/ Wiki Terrain Shader
[Re: Steempipe]
#41492
02/24/05 12:27
02/24/05 12:27
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Joined: Jun 2001
Posts: 2,006 USA
Darkstorm
OP
Senior Expert
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OP
Senior Expert
Joined: Jun 2001
Posts: 2,006
USA
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Man first ent_fixnormals and now this... you just like to ruin my day don't you . I'll try it with clamp but I think that I've already been down that road before. Once again, thanks for the info.
-Jeff
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Re: Texture Seam Prob w/ Wiki Terrain Shader
[Re: Darkstorm]
#41493
02/25/05 13:49
02/25/05 13:49
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Joined: Jul 2002
Posts: 2,813 U.S.
Nadester
Expert
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Expert
Joined: Jul 2002
Posts: 2,813
U.S.
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Cover it up with some shrubs Well.. or you could cover it up with dirt sprites that blend to the terrain with an alpha map, if you want to be a little more creative. As for the actual shader problem... I ran into the same issue with the exact same effect. I'm currently experimenting, but if I come up with a fix I'll be sure to let you know.
--Eric
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Re: Texture Seam Prob w/ Wiki Terrain Shader
[Re: ello]
#41496
02/26/05 10:10
02/26/05 10:10
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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aha! Ello you made me realize something... Look at the two terrains closely... it looks like the one on the left is scaled bigger than the right ... I have no idea why it would do this, but it's what it looks like.... -Rhuarc
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