Hello !

I have a problem with my texts that i want to display in the game.

1) how should i define a true type font to use for my texts?
-When i read the manual and the workshop, it says just type for example :
Code:
FONT* arial_font = "Arial#20b";


but my A6.60 engine doesnot recognize this and says "Keyword unknown FONT*"
-When i type
Code:
font font_centur12 = <font_centur12.pcx>,16,20;

: no problem for the engine, it works for a pcx font.
But in my case i want truetype font.
Question : How should i define a truetype font in C-Script for my A6.60 engine?

2)I have a function named for exemple show_variables that i use to show some values in the gamehud for the player .
I use several times the instructions "draw_text" like
Code:
draw_textmode("arial",1,60,100);	
	draw_text(str_time_left,253,43,vector(0,0,0));


But when i started to use F11 and monitor the engine performances , i encountered that show_variables uses a lot of CPU compared with entities functions.
When i include show_variables with draw_text instructions , F11 gives me 10ms per frame for functions...whereas i have only 0.5 ms per frame for functions when i use formatted texts.
----I have seen in the manual at frame rate page that "draw_textmode reduce the frame rate remarkably"...

3)

So if i want to reduce the frame rate , i should set some formatted texts with a bitmap font.
But i still would like to know how can i define a truetype font.