Looks like I got it mixed up. The following is copied right out of old scripts of mine. Secret, magic games that slumber on my harddisk. With this, they shall live on! (Sorry, but let me have my theatralic moment).
FONT myfont = "Arial",1,40;
As you can see below, you can define these fonts in a different way if you're lazy:
text name {
string = " ";
font = "Arial#22";
layer = 20;
}
Since they're from (working!) game projects, I guess they should work for you as well. Try the good ol' copy&paste and see if that works!