I have a question, too. I have the problem, that my entity having always not the same speed on the path. For example, i have a short edge, it runs fast. If i have a long edge on the path, it runs slow... here is my code:

Code:
//create a path
path_create(stones[new_stone].entname, 3, 2);
path_setnode(stones[new_stone].entname, 1, start_pos.x, NULL);
path_setnode(stones[new_stone].entname, 2, checkpoint_pos1.x, NULL);
path_setnode(stones[new_stone].entname, 3, end_pos.x, stones[new_stone].entname);

//follow path
var distance = 0;
while(1)
{
   path_spline(stones[new_stone].entname, stones[new_stone].entname.x, distance += 5*time_step);
   wait(1);
}



Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D