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Re: What are you working on?
[Re: Hummel]
#415399
01/18/13 00:56
01/18/13 00:56
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Nice! Is the shader physically based in some way? Thanks! And nope, it is not. It's a bit tricky to explain, but basically the screen is divided into squares and each pixel checks it distance to the square center. The distance measures the brightness of the "CRT-dot", which is controlled as well by the luminance of the pixel and optional gamma. This is not only done per pixel, the results of the surrounding 3x3 area are summed up to achieve blooming between CRT-dots.
Last edited by HeelX; 01/18/13 00:57.
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Re: What are you working on?
[Re: Error014]
#415411
01/18/13 10:05
01/18/13 10:05
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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@HeelX: That looks good . First man on the moon on your brand new colour television... wait... the moon is monochrome?! @Error014: Awesome screenshots! Where do you use draw_obj for?
Click and join the 3dgs irc community! Room: #3dgs
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Re: What are you working on?
[Re: Joozey]
#415428
01/18/13 15:01
01/18/13 15:01
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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In the past weeks I spend my time on shaders (making new ones and improving old ones) with the goal to get some tasty graphics. And I have to say, I'm really happy with the result ...this is what came out:
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: HeelX]
#415486
01/19/13 14:19
01/19/13 14:19
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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i think this is more an parallax mapping shader with awesome light support You're (almost) right It's relief-mapping and it looks much better in motion but I was too lazy to make a video... I'm also using hdrr in this screenshot. Especially the tonemapping has an effect on the visuals and gives a nice contrast boost with saturated darks. EDIT: @ HeelX maybe you'd like to use the tonemapping in your shader framework? I'd give you the code
Last edited by Kartoffel; 01/19/13 14:31.
POTATO-MAN saves the day! - Random
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