hi Everybody ,

I have been trying to get the A6 Template weapons to be changed
so that I can get normal models. Till now I have reimplemented it BUT there
is one issue of the weapon model getting inside the wall.

I had made the weapon model passable and everyting worked fine ONLY the weapon would pass inside the wall.

I tried resolving it in the following way

I made use of push value and made the weapon entity non-passable.

weapon.push = -10
player.push = 0;

But when the weapons are selected the player jumps to the ceiling of the level and stays there.
I know it's a weird situation BUT the player's event function isnt getting triggered so I am not too sure on what am i doing wrong here.

Has the new engine upadte ( 6.31.4) which is what I'm using having a different
way of handling the push parameter ?

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Best Regards,
Sichlid

p.s. : I am posting here again after getting no reply from Scripting forum.
Please bear with me as this is an important issue for my project.


Best Regards, Sichlid