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Push parameter. #41538
02/24/05 15:27
02/24/05 15:27
Joined: Jul 2004
Posts: 74
Inside Maya
S
Sichlid Offline OP
Junior Member
Sichlid  Offline OP
Junior Member
S

Joined: Jul 2004
Posts: 74
Inside Maya
hi Everybody ,

I have been trying to get the A6 Template weapons to be changed
so that I can get normal models. Till now I have reimplemented it BUT there
is one issue of the weapon model getting inside the wall.

I had made the weapon model passable and everyting worked fine ONLY the weapon would pass inside the wall.

I tried resolving it in the following way

I made use of push value and made the weapon entity non-passable.

weapon.push = -10
player.push = 0;

But when the weapons are selected the player jumps to the ceiling of the level and stays there.
I know it's a weird situation BUT the player's event function isnt getting triggered so I am not too sure on what am i doing wrong here.

Has the new engine upadte ( 6.31.4) which is what I'm using having a different
way of handling the push parameter ?

--------------------
Best Regards,
Sichlid

p.s. : I am posting here again after getting no reply from Scripting forum.
Please bear with me as this is an important issue for my project.


Best Regards, Sichlid
Re: Push parameter. [Re: Sichlid] #41539
02/25/05 12:33
02/25/05 12:33
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Making weapon passable is the preferred method. Either ignore weapons passing through walls or make the player hull larger so that it encompasses the weapon.

Re: Push parameter. [Re: Marco_Grubert] #41540
02/26/05 06:06
02/26/05 06:06
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Or, if the game is first person only, make the weapon model a view entity.


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Re: Push parameter. [Re: Doug] #41541
02/27/05 20:08
02/27/05 20:08
Joined: Jul 2004
Posts: 74
Inside Maya
S
Sichlid Offline OP
Junior Member
Sichlid  Offline OP
Junior Member
S

Joined: Jul 2004
Posts: 74
Inside Maya
hi thanks for the reply..

@Marco : How do i increase the player's hull. I tried by increasing the 64 to 128 in the fat hull in the Build Window but no effect.

@doug : The game is FPS though using view entities makes the model look flat and without any lighting effect on it just looks very outdated.


Best Regards, Sichlid

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