Use vec_set, vec_rotate, vec_add for the position (negative x-distance, rotate by player pan), then vec_set for the angles, ent_animate the entity the same way (if you have complex animations) or use the frame and next_frame parameters to copy simple animations.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends