because alpha textured models are handled in an ugly way in 3dgs. set OVERLAY flag for them, or use a simple fx (you can find it in the Wiki if it is online, as improved overlay) by adding these lines to a MATERIAL definition:
effect =
"
technique alpha_test
{
pass p0
{
zWriteEnable = true;
alphaTestEnable = true;
alphaBlendEnable = false;
}
}
";