function new entity()
{

while(my)
{


vec_set(my.x, vector(0, 2.6, 5));
vec_rotate(my.x, player.pan);
vec_add(my.x, player.x);
my.pan = player.pan;
move_min_z = 0.4;
planning_time += 1;
if(planning_time > 100)
{
ent_remove(my);
planning_time = 0;
}

this is the function of the new created entity