function kazooie()
{

while(my)
{

set(me,PASSABLE);
vec_set(my.x, vector(0, 2.6, 5));
vec_rotate(my.x, player.pan);
vec_add(my.x, player.x);
my.pan = player.pan;
planning_time += 1;
if(planning_time > 100)
{
ent_remove(my);
planning_time = 0;
}
wait(1);


}
}

the new entity has to be passable not the player

Last edited by Funeral; 01/26/13 21:16.