Gamestudio Links
Zorro Links
Newest Posts
Zorro 3.01 recoded MMI function issue
by TipmyPip. 06/04/26 05:44
SGT_FW
by Aku_Aku. 05/31/26 11:05
ZorroGPT
by TipmyPip. 05/28/26 01:43
Issues resuming trades on Demo account
by Martin_HH. 05/22/26 13:31
XTB
by pr0logic. 05/18/26 12:27
Purchase A8 full licence version
by NeoDumont. 05/13/26 20:17
Black Book, 4th edition
by TipmyPip. 05/11/26 08:40
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 6,352 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Seraphinang, Koti, curry, DeepxKalsi, Samed
19219 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Melting Snow Shader approach [Re: MasterQ32] #416544
02/01/13 14:21
02/01/13 14:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I don't know how to use 2nd and 3rd texture set... but if I guess well it could be used for storing a lighmap?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Melting Snow Shader approach [Re: sivan] #416546
02/01/13 14:29
02/01/13 14:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you both for the explanation and idea!
Using the 3rd coordinate set (a float4 vector) works fine!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Page 2 of 2 1 2

Moderated by  checkbutton, mk_1 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1