But C++ is not os easy, i find problems with their source code exmaples like variables or includes not working in a bunch of them.
I think they have put their "special C++ code" thinking it would work in Visual Studio ?

Some quick play with materials. that's sad i don't have very simple C++ tutorials for some stuff frown


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I've done another 5 minutes test with another 3D engine :
- import model
- import textures
- select shader and textures
- a click for physics
It just works for 3D artists and scripting is like Esenthel functions :
init()
update()
All camera, character controller are ready, it is the only engine where i can say : I GET WHAT I WANT TO CREATE.
Without code problems or searching (i just lost two days with 3DGS frown ! )
This popular engine just WORKS for 3D artists, no need to spell its name.

Lot of people can understand why i use this engine like lot of people, it's not because of all adverts , but really because like lot of 3D artists says : IT JUST WORKS.
You make what you want to make without basic programming ro workflow problems laugh

Why do we see so much amateurs games but that really works ?
amateur game remake
I think it's because this engine gives the right templates , right tools, right code to make a game from scratch.

This demo (fro a mobile game) just show it's possible and you can have unified lightening also :
AngryBots

I stop , i think it's because of not going where i needed with 3DGS script that just made me loose my patience !

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Well Esenthel i think remains for programmer or you must work in a team with a programmer.
I find it has not so trivial stuff, lot of strange maths formulas some times (and i didn't get working to load a world i made)
Perhaps putting lot more time i'll achieve to have some complete little working game (player, ennemies, inventory, world load and save, menu) ??

The script langage is very strange, in one command for example it controls lot of stuff like camera, character controller etc ... and i really don't understand this script language, it' more like learning anotehr more langage : no thanks !

That sad they don't have made more hight level and clear functions (call to draw() functions should not have to be programmed etc ...)
Caus the terrain editor with chuncks is amazing and allow unlimited world streaming what is top notch for big world games and all advanced grahics features and tools also.





Last edited by ratchet; 01/27/13 23:43.