Few suggestions man:
* radial blur, should be able to find the center of the screen it's self (if we change during the run-time resolution, there is an offset).
* same for the HDRR I guess, cause I have a black line at the bottom of the screen, if I change the resolution, maybe I need to reload effects?
I use AMD, you maybe going to hate me for that
Otherways, it looks really professional man! Could I ask you to add one simple post shader to the HDRR via PM (I need it for my current horror project)?
I somehow didn't see this post, sorry for that. ( or you've edited it
)
* radial blur, should be able to find the center of the screen it's self (if we change during the run-time resolution, there is an offset)
* same for the HDRR I guess, cause I have a black line at the bottom of the screen, if I change the resolution, maybe I need to reload effects?The Blurshader uses a factor as coordinates, usually (0.5, 0.5) which is the center on every resolution.
...and it seems like you didn't read the discription in detail?
PP_Run(); // Enables the PostProcessing-Pipeline (set your resolution before using this)
PP_Stop(); // Disables it again
PP_Renew(); // Renews the PostProcessing-Pipeline, do this after changing your resolution if the pp is already enabled
I use AMD, you maybe going to hate me for that I'm using AMD aswell,
there's nothing wrong with it
Otherways, it looks really professional man!Thank you
Could I ask you to add one simple post shader to the HDRR via PM (I need it for my current horror project)?I'm not sure if I can manage to implement it but yeah, I'll try.