You can also use draw_obj to do so. The example code in the manual should be a good starting point - if you decide to use a TEXT like in that example, just set the string using the str-instructions to something that shows their health (a simple str_for_num(NULL,my.skill1); would be enough here). If you so desire, you can also color the text by adjusting the settings beforehand.

If that sounds like too much work, you can also always use draw_text.


Perhaps this post will get me points for originality at least.

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