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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) :
[Re: ratchet]
#416380
01/30/13 20:07
01/30/13 20:07
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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since the objectshader uses the entitys red green and blue value as glow color (with a little brightness modification) I just increased the spheres lightrange.
Yes, the ground reacts to dynamic light.
POTATO-MAN saves the day! - Random
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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) :
[Re: 3run]
#416381
01/30/13 20:08
01/30/13 20:08
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Hummel's? Potato-Man is Hummel??? O_o I thought they are two different users..
I am Hummel? that's new to me.
POTATO-MAN saves the day! - Random
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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) :
[Re: Kartoffel]
#416382
01/30/13 20:10
01/30/13 20:10
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hummel's? Potato-Man is Hummel??? O_o I thought they are two different users..
I am Hummel? Here: Does it mean, that you are Hummel? This is actually second time, I've noticed that people are calling you Hummel Was made by HeelX: Hummel, this is great! How much pointlights do you support and how fast is it? What kind of maps are you using? I guess for this post: In the past weeks I spend my time on shaders (making new ones and improving old ones) with the goal to get some tasty graphics. And I have to say, I'm really happy with the result ...this is what came out: But I'm not sure
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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) :
[Re: 3run]
#416383
01/30/13 20:14
01/30/13 20:14
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well I guess we've got a little misconception here To clear things up: I am not Hummel probably Uhrwerk posted the wrong link, I don't know...
POTATO-MAN saves the day! - Random
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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) :
[Re: lostclimate]
#416385
01/30/13 20:27
01/30/13 20:27
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@kartoffel, one thing about the ground normal map... I assume its generated, you might want to take the source texture and darken the lines betweent the tiles, that way when the normalmap is generated it considers those lines as "deeper" it will give a more realistic effect. and look less like just noise. I never use 100% generated normalmaps or heightmaps. (especially generated heightmaps suck) The normalmap is generated from a heightmap (done by hand) and mixed together with a normalmap generated from the actual texture to get some more fine detail. I usually do it like this with all my textures. But indeed the specular reflection looks like it's just some noise normalmap. I think this is caused by the high specular exponent I was using there.
POTATO-MAN saves the day! - Random
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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) :
[Re: ratchet]
#416390
01/30/13 21:23
01/30/13 21:23
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I just mixed up the user names. Probably because Hummel was doing lots of shader related stuff as well. Sorry, Kartoffel.
Always learn from history, to be sure you make the same mistakes again...
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