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Re: 2GEN Game Editor for 3D Gamestudio
[Re: ratchet]
#397600
03/21/12 08:00
03/21/12 08:00
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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Joined: Mar 2011
Posts: 3,150
Budapest
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I recommend to use your own GUI system, because in case of an editor, repeated level loads could start more instances of the same GUI loop, and it can cause a crash. I don't know how LBGUI exactly handles these loops, maybe safely, maybe not, but I decided not to use it, especially because sometimes I need dynamically created panel content (images, filenames), and the own work is always more handy.
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: sivan]
#397602
03/21/12 08:04
03/21/12 08:04
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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levels and panels are unrelated, level_load does not remove your previous panels, nor creates new panels.
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: Quad]
#416239
01/29/13 16:46
01/29/13 16:46
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Joined: Feb 2007
Posts: 34 LUTZ
karmacomposer
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Joined: Feb 2007
Posts: 34
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This may or may not be an old thread, but is the 2gen level editor available for purchase at this time or is it proprietary only?
If not, is any level editor/world builder available, free or commercial, for Gstudio a7 or a8 that is on par from a professional and feature rich standpoint with 2gen level editor/world builder?
I find the 2gen level editor (based on the teaser video) to be AMAZING and one of the best I have ever seen. It would be PERFECT to create my games with.
Thanks in advance.
Mike
Last edited by karmacomposer; 01/29/13 16:47.
YOU DREAM IT - WE CREATE IT! For custom scoring, audio, video and more for your games, visit www.rubidex.net
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: karmacomposer]
#416288
01/30/13 08:30
01/30/13 08:30
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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It's proprietary, and i guess it's passed on to the MadByte Games Studio now.
There are people on the forum working on different editors atm, you could check them out.
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: Quad]
#416294
01/30/13 09:35
01/30/13 09:35
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Joined: Apr 2008
Posts: 2,488
ratchet
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Posts: 2,488
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I think we should make some open specs with main modules and ask for programmers that have the time to code a module.
Something like this : - 3D Gizmo (with only a call and not the implemented code of functions Move/rotate/scale) - Move/rotate/scale functions Object - A visual general panel template do adjust properties - A (move/rotate/zoom) Camera system with options (go to center, go to object , center to object) - A graphic shader selecter (somewhat like the shader viewer , but better visually) - A material panel for objects : contains the shader selecter, 4 or more bitmap cannels (skins in MED language) etc ... But it should need a robust and fast GUI, and i don't knwoif there is really one fast with 3DGS ?
Well it was just an idea : 2GEN remake lol
Last edited by ratchet; 01/30/13 09:44.
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: MasterQ32]
#416307
01/30/13 12:30
01/30/13 12:30
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Looks good Are all this code in C script ? what library GUI ? It is fast enought ? Does it allows to run the example quikcly even if not in real time ? what lacks is some mini window showing a fast real time view of the selected 3D model in some panel or another window. Or perhaps when you select a 3D model it appears semi visible in the editor before you press "enter" to craete it in the scene ? ------- I had anotehr idea for a fast editor : Coded in some open source 3D engine or non open source in C++ for example to be fast. Actions names would just be configured in some XML definition file (you could even add new action names or remove in the editor and save the config file).
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Re: 2GEN Game Editor for 3D Gamestudio
[Re: ratchet]
#416308
01/30/13 12:35
01/30/13 12:35
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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maybe someone remembers an older project of mine which was also an editor but written in c# i think about writing some kind of editor for visual studio use the power of visual studio for editing 3d worlds. the 2012 version of visual studio contains an fbx and obj editor so i think it shouldn't be that hard to create some level editor in it but this is future sound (i'll need to do research and stuff but i think it will be possible)
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