thanks @All!
and @ratchet: I have my reasons for building the template kit like this...
Generalization before Optimization.
I can use my player controller for each kind of camera type, also switchable.
I could simply implement a camera controller like the old ones from Tomb Raider
without touching a line of movement code. Just the character rotation is not controlled by the movement code itself (because each camera mode needs its own mode)
@sid: Glad that LiteEditor is out there, providing a usable lite-c profiler
