Good morning from the mountains.

And here is my next possibly obvious question. I have this lampmodel with currently one skin. Now I want the orange parts representing the glass that emits light to do exactly that - emit light. I figure I need a second skin for the glass only and then acivate the lightrange-setting via script.

- Where do I put the second skin with the orange parts only?
- Will I need a skin that also covers the vertices of the metal part (and what color woulg that have) or can the second skin just leave them blank?
- How Do I address a skin in a model (keyword to look up in the helpfile suffices)?

(And finally a question of polite behaviour in this board: Do I link to screenshots or do I pack them into my post?).

Last edited by Loremaster; 02/02/13 00:53.