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Re: NewTemplate Collection [Re: WretchedSid] #416585
02/02/13 00:45
02/02/13 00:45
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
thanks @All!

and @ratchet: I have my reasons for building the template kit like this...
Generalization before Optimization.

I can use my player controller for each kind of camera type, also switchable.
I could simply implement a camera controller like the old ones from Tomb Raider
without touching a line of movement code. Just the character rotation is not controlled by the movement code itself (because each camera mode needs its own mode)

@sid: Glad that LiteEditor is out there, providing a usable lite-c profiler laugh


Visit my site: www.masterq32.de
Re: NewTemplate Collection [Re: MasterQ32] #416588
02/02/13 02:27
02/02/13 02:27
Joined: Jan 2013
Posts: 63
Loremaster Offline
Junior Member
Loremaster  Offline
Junior Member

Joined: Jan 2013
Posts: 63
Thanks. This is helpful. I have a good book on the engine, but for others this might be the jumpstarter. Will dig my teeth into the player-move-code.

Re: NewTemplate Collection [Re: Loremaster] #416590
02/02/13 08:54
02/02/13 08:54
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I would suggest rotating the player with c_rotate instead of directly modifying its pan element, otherway you could get further collision troubles.

Salud!

Re: NewTemplate Collection [Re: txesmi] #416606
02/02/13 12:00
02/02/13 12:00
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i had experienced in previous projects that c_rotate is not suitable for player movement. Most players got nearly cylindrical shapes and thus it is not that important to use c_rotate.
also you can get much more stuck situations with c_rotate and it doesn't feel good if you can't rotate your player anymore because it is stuck in a wall or on the floor


Visit my site: www.masterq32.de
Re: NewTemplate Collection [Re: MasterQ32] #416610
02/02/13 12:02
02/02/13 12:02
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
I don't use c_rotate, too, since I never had problems and by rotating the player directly, I save one c_*-call per frame.

I like the template as well and I told MasterQ32 that, if he completes it (adventure/rpg/racing game template) and writes a good documentation I'd be willing to pay money for that! So keep it up!

Re: NewTemplate Collection [Re: PadMalcom] #416611
02/02/13 12:07
02/02/13 12:07
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
one question from my side:

do you like the usage of regions for weather, music and stuff?


Visit my site: www.masterq32.de
Re: NewTemplate Collection [Re: MasterQ32] #416612
02/02/13 12:10
02/02/13 12:10
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
No I don't laugh The CryEngine follows the same principle and it makes development more complex. I prefer "start/stop" functions that I can bind to regions. But hey, do both of it! laugh

Re: NewTemplate Collection [Re: PadMalcom] #416614
02/02/13 12:30
02/02/13 12:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Wondering why should we have not think on putting that essential stuff before for all 3DGS Users.
And included in map properties of next 3DGS download version.

It should be sticky on template thread !

Re: NewTemplate Collection [Re: ratchet] #416615
02/02/13 12:32
02/02/13 12:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
okay i'll bind it to functtion you can use to start the effects
also i will build enable flags into the customizable panel


Visit my site: www.masterq32.de
Re: NewTemplate Collection [Re: MasterQ32] #416618
02/02/13 13:02
02/02/13 13:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Humm, i don't know if panels are a good idea ?
I didn't like these of AUM templates, i prefer to see the variables myself in the header code, there are not a lot also.

But it can be cool to start a prototype and adjust gameplay parameters like run/jump quickly ?

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