Hi all, I created some terrain with Blender, exported it to obj, fbx, 3ds and then imported to MED, its looks like working in MED when adding to WED it looks good too. But when i lauched game with SED terrain looks like with some "holes" or etc. I can see other mountain surface. Why it happens?
I just use sculptor tool for plane on blender. Then eported and imported to MED. MED not allowed to convert to .HMP so use .MDL - maybe this is problem? I only started with blender, trying to learn. Some days before i tryied to use HMP terrains from one of world/level editors found in this forum and i had same bug is now, but in world/level editor terrain was really good working. Files: Blender terrain MDL file PNG skin