A lazy Sunday to ye all,

And the next question. blush For certain parts I'd like to have polygonal collision detection. I assign to certain models the following code:

Code:
action BBPolyPrecise () {
	my.flags |=POLYGON;
}



The results are strange. Basically all three models show the BB assigned by the engine, two of which are totally useless. I also noted, that in MED the center of the correctly hulled model is sitting differently from the centers of the incorrect models (all illustrated in the pic in the Spoiler.)

I know, I can use code like that:

Code:
action BBRail01short () {
	c_setminmax(my);
	wait(1);
	vec_set(my.min_x,vector(-22,-5,-20)); 
	vec_set(my.max_x,vector(22,5,30));
}



But a) I want the polygonal detection and b) it is very odd and I should be able to address it. What's wrong with our models? (We use 3DS Max 5.1 for modelling and export / import via FBX).



EDIT/ Problem solved thanks to Superku and Uhrwerk, see last post.

Last edited by Loremaster; 02/03/13 22:24.