Hi sivan , yes i see you have been a busy bee
I see the coder made some changes to the editors mainly for the new version.
And on the subject of pathfinding i am yet to see what he exposed to us coders
for pathfinding alltogether but if you look you will find the 2d edit mode in the path section
of the editor where left and right mouse buttons may specify whether a tile area is marked
as walkable and non walkable although it is said in the manual that
build in pathfinding does not make use of this data set using 2d mode and can only
be used for custom purposes by accesing it inside the game using custom programming
functions....
If this could be accessed and used in code by activating deactivating tiles
as walkable or non walkable then we can make a system
for tile shaped dynamic avoidance like buildings or obstacles
in a rts game i believe..
My game is a combination of rpg and shooter taking place on earth/or some planet and heaven(a scientificly advanced secret planet) so quests will be devided between these world/locations
fighting for both sides ... Mainly my first level wil be desert based.... But enough on that
essenthel surely has a bit of a learning curve , i am also working on the free version
for now , whether i stay with essenthel or head to gamestudio for this project
will depend on essenthels developement so at this stage i am giving it a shot
if it doesnt meet my needs i shall jump to gamestudio perhaps..