Upps, seconds to late. Thanks for your trouble. I, too, would assume, centering the centre kind of seems logical. Don't know what the modeller thought by off-centering the headpiece...
Your action BBRail01short is most likely not doing what you expect it to do. Letting the engine automatically determine the hull of an entity and then overwriting these values by hand seems not useful to me.
Well, I meant setting min und max as a workaround of POLYGONAL fails, not as an addition to it.
If the bounding box is shown incorrectly this is a bug and should be reported. But how do you get the idea it is shown incorrectly?
Not sure if it's a bug, since I don't know the exact workings of the engine yet. But check the pic in the OP. The BBs are plainly off in size. POLYGON was set. Would you say it's a bug? I can't decide and don't want to bother the devs with dumb stuff of mine.
And although these weird boxes show up, the ColDet works polygonal.
As always - thanks for quick and useful replies.