Wow. Though I feel a bit dumb, it was good learning today. I better understand several things now. I attached a screen with a fairly large grille-model. Models like that need to be set to POLYGON, since I need to pass them. For all other things I use hulls, but let them calculate via c_updatehull. So, for dummies like me (I can't be the first to run into that wall):

Code:
action BBPolyPrecise () {
	wait(1);
	c_updatehull(my,1);
	my.flags |=POLYGON;
	set(my,POLYGON);      //Both lines necessary?
}

action BBStandard () {
	wait(1);
	c_updatehull(my,1);
}



And thanks all.


Last edited by Loremaster; 02/03/13 22:18.