This code is framerate dependent.. However, when I add "time_step" in "accelerate", it's still framerate dependent??
function blah(){
camTiltResult = accelerate(camTiltSpeed, -dist.x * 4, 0.8);
camRollResult = accelerate(camRollSpeed, -dist.y * 4, 0.8);
camera.tilt = camTiltResult;
camera.roll = camRollResult;
}
WTF is going on? What should I do, to fix this problem? Adding time_step, makes it even worst..