I purpously closed the program withought freeing the memory allocated out of curiosity to take a look at what you guys said before about the log file. But I found nothing in acklog.txt stating any memory was not freed... Where can I find this information?

EDIT:
This is what my acklog.txt file looks like
Click to reveal..
Log of A8 Engine 8.20.1 run at Thu Feb 07 01:04:54 2013
KRLOS on Windows NT/2000/XP version 6.1 Build 7601
Options w_map_gen2.c -diag -nx 200 -t_ -debug
App: C:\Program Files (x86)\GStudio8\SED.exe in D:\SPHERE\WASTELAND\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Commercial Edition V8.20.1 - May 12 2011
Development version
Registered to: Carlos Alberto Idrovo Carrillo

Mouse found
Altavoces (Dispositivo de High Definition Audio) opened
ATI Radeon HD 3300 Graphics pure T&L device 1ff9 detected
D3D device ATI Radeon HD 3300 Graphics 1ff9 selected.
acknet.dll opened
ackphysx.dll opened
ackwii.dll opened
Compiling W_MAP_GEN2.C - [Esc] to abort............. 0.346 sec
Running W_MAP_GEN2.C.
3 objects
Main started at 1.424 in debug mode
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 2032 MB
LevelInit at 1.474 0 lmaps 0 textures...ok
LevelReady at 1.480
def_startup started
Main loop at 1.481....
1st frame with 2032 MB. at 1.522
Normal exit at 2.806
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Commercial Edition V8.20.1 - May 12 2011
(c) Conitec - www.3dgamestudio.com
Registered to: Carlos Alberto Idrovo Carrillo
Close window at 2.901

Last edited by Carlos3DGS; 02/07/13 00:10. Reason: added acklog.txt info

"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1