What about:
Code:
action kutu_act()
{
	player = my;
	mouse_mode = 4;  
	while(1)
	{
		my.x = mouse_pos.x;
		my.y = mouse_pos.y;
		my.z = 200;
		vec_for_screen(&(my->x),camera);
		wait(1);
	}
}



Always learn from history, to be sure you make the same mistakes again...