Originally Posted By: ratchet
11 Mo ?
It 's not for real time game ?
You should use more low poly characters with normal maps instead for same visual result.
I'll do a quick optimizatio nfor you if i have time tonight.

Sorry, i dont know what you mean "11 Mo".
No its not for real time, I just testing 3dgs and trying to put my blender models to it. Everything is fine until i add bones, and i dont know how to animate something in blender without bones and I think it will be harder to do smirk
How about MED's Mesh Reducer? Its doesnt help to lower polys?


Sorry for my english smirk