so I have two variables using skill2, and for some reason they are the same thing.
in my entity I have:

my.knockback = 0;
my.health = 8;

but when I run a debugvar for knockback, it gives me 8, and goes down when he takes damage.
and if I hit the character so that knockback gets set to 1, he won't die.
It's as if they are always equal and I really don't know why...
Please let me know what part of the code you'd like to see, or if I'm just not understanding skill2
thanks
rtsgamer706