WTF is wrong with it.. It makes me go crazy with it's nuts collusions!

Situation:
Quote:
Passing throw fucking door #1:

Passing throw fucking door #2:



Things that I'm aware from:
- player's bounding box doesn't touch the ground
- player's bounding box changed manually, but it's X and Y are symmetrical
- door has "c_setminmax(my)" with "wait(1);" at the beggining
- door has POLYGON flag on!

SO WHAT THE FUCK IS WRONG WITH THE DOOR??
When I open it into opposite direction (pan > 0), the collusions are OK! But when pan goes under the 0, it goes crazy like this, what am I doing wrong?


Edit: if demo is needed, I can upload! door rotates via "c_rotate"!

Last edited by 3run; 02/12/13 17:31.

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