Hm I don't think there is or should be a general rule to not use thin models (/ bounding boxes), I think it always depends on the situation. In first person games you have to take a little special care because your camera is not a single point but a/ the near clip plane. If your player model/ bounding box is rather thin you thus may be able to look through a wall/ door if you stand really close to it and if it is somewhat parallel to the view direction.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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