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Re: Esenthel 2 : [Re: Wjbender] #417051
02/07/13 20:44
02/07/13 20:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
yes, a man from Poland works on it as a lightning laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Esenthel 2 : [Re: sivan] #417053
02/07/13 21:35
02/07/13 21:35
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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germany
so like all of us i sometimes check other engines.

nice features , great editors..... fast workflow.

But with acknex I know how I make the player look at this point or do other things.

When I start coding in Esenthel, Leadwerks, Neoaxis, DX-studio Sauerbraten....I had to hunting numbers through matrices for rotate something.
No ... at this point I remember Acknex and quit my exploring


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Esenthel 2 : [Re: gri] #417055
02/07/13 22:03
02/07/13 22:03
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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Very insperational as a one man project !!

Yes the math is not simplified in most engines as it
is in gs , thats one of the most attractive features about gs
is its ease of use ...
But with some time im sure any engine with a language so
non restricted ,could have simplified easier understandable or
Or more gs like math functions written based on the
engines existing functions ..

I for one would love to see something like that with esenthel


Compulsive compiler
Re: Esenthel 2 : [Re: Wjbender] #417066
02/08/13 00:56
02/08/13 00:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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When I start coding in Esenthel, Leadwerks, Neoaxis, DX-studio Sauerbraten....I had to hunting numbers through matrices for rotate something.

No not all engines go throught matrices.
Take some engines using script : Unity ,LeadWerks, Shiva 3D, Axiom and others have simple rotation functions to call.
Before saying things , you should try the engines or at least read their docs.
Even 3D artists make games with Unity, so i don't think they knwo something about matrices rotations ?

-------------

Yes 3DGS is easy, it's a strenght, but other 3D engines have also same easyness if you are motivated to learn them.

Re: Esenthel 2 : [Re: ratchet] #417360
02/11/13 21:59
02/11/13 21:59
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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A simple example :
Again and again, another great looking little game made by an indie lonewolf :

indie rpg action video

It just shows even 3D artists that don't knwo a lot about script can go that far when you give them the best editor and workflow.

So never be fan of one 3D engine only.

Re: Esenthel 2 : [Re: ratchet] #417494
02/13/13 11:33
02/13/13 11:33
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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I also agree that 3dgs is not more user friendly than other engines , simply 3dgs users are more familiar with 3dgs than with other engines

What I have really never understood isthe claim :

Well, this engine is for artists....

In my opinion it is a nonsense
The complexity of the game play has nothing to do with the game engine
People who dont like programming can not expect to develop sophisticated games regardless of the engine they use

Re: Esenthel 2 : [Re: AlbertoT] #417509
02/13/13 12:59
02/13/13 12:59
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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3D artists depending on their programming skills goging from none to good can have several solutions :

-Modding on popular games (could it be FPS, RPG, strategy)
-Engine with plugins , templates and open editor features
-Engine with visual programming language
-Good game making software (Axis Game Factory)

Last edited by ratchet; 02/13/13 12:59.
Re: Esenthel 2 : [Re: ratchet] #417528
02/13/13 15:24
02/13/13 15:24
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Posts: 1,245
Template and visual programming can be of help for time saving to accomplish essential features
If your hero goes around a 3d world shooting at some puppies which pop up from the bushes , that's ok
Simply, these kind of games are not games IMHO
A game is first of all high interactivity
If so programming is a must regardless of whcih engine you want to use

Re: Esenthel 2 : [Re: AlbertoT] #417565
02/13/13 22:26
02/13/13 22:26
Joined: Apr 2008
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ratchet Offline OP
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ratchet  Offline OP
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that's ok
Simply, these kind of games are not games IMHO


There is some good ones, even retro likes.

Entirely made with scripting langage in Unity , by a non programmer and beginner in game making :

Xenoid maze game

Yes i imagine dialog system, inventory, particles, special AI will need good programming.
But there are like i said tools , specially if you just mod some engine, games like Bioware have tools etc ...

I target mobile games, and even simple games with great graphics will do it.

--------------

The thread is Esenthel 2 , the debate of 3D artists Vs programmers is for another day wink

Last edited by ratchet; 02/13/13 22:27.
Re: Esenthel 2 : [Re: ratchet] #417578
02/14/13 07:59
02/14/13 07:59
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Joined: Oct 2006
Posts: 1,245
I did not mean dialog system, inventory, particles etc , these are what I mean for essential features
A game engine is of great help to accomplish such functions
I was speking about the game play

enemies can either pop up from the bushes or they can plan a strategy

In the former case you have a boring game even with a fantastic graphics in the latter case you have an exciting game even with poor graphics

The differance between the two is some thousand lines code
Little to do with your favourite engine

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