Hey HeelX,
1)I guess this should do:
void RockInit(void);
void RockDestroy(void);
void RockUpdate(void);
void main()
{
level_load(NULL);
}
function on_k_event()
{
RockInit();
wait(1);
while(1)
{
RockUpdate();
wait(1);
}
}
2) Yes, I've used regular win32 style of exporting but both are actually the same:
DLLFUNC is defined as:
#define DLLFUNC extern "C" __declspec(dllexport)
And my code uses this and also extern "C" at the declarations:
#define ALIBROCKET_API __declspec(dllexport)
3) I didn't know about these render_ events, I will try to experiment with them.
4) Yes the I've gotten rid of every error and it loads up fine. I added diag()s to various places and confirmed that they are being called. libRocket calls my DLL's RenderCompiledGeometry function with many triangles(which I've confirmed non-zero with diag_var()s)
P.S: I even used
procmon and confirmed that the application is reading and loading the resource files, they are all fine.