Hmmm never thought about that...I think I could get a system like that working...off the top of my head I would think about using target areas...and proximate distance of the target vert...I may have to look into that after I finish what I am working on... The hardest part would be morphing entities into targets with more verts as the detail would be hard to mimic....suppose you could fake it with normal maps, and if you used some sort of multi-texture with it as well like you would use in a terrain, that could handle the stretching of the textures.....
Last edited by lostzac; 02/16/13 10:58.