Hi,

I'm looking for a way to apply multiple tiling textures with adjustable scale/ratio to a normal model, which is going to be the base architecture for my level. I also want these textures to blend smoothly and on top of that, I want to apply a pre-baked lightmap later on.

I figured the best solution for my problem would be to use mtl_terraintex as material, even though I'm not using a terrain at all, as this FFP offers everything I want - but it sadly has absolutely no effect.

I've set up the skin textures as described in the manual and all I got was this:



Now, as I barely have any idea of shader programming, I would like to ask you to help me out. Any ideas (or even full code examples laugh ) appreciated!